POWER LEVEL
Power level is an overall measure of effectiveness and power, primarily combat ability, but also generally what sort of tasks a character can be expected to accomplish on a routine basis (see Routine Checks in The Basics chapter)
Power level is a value set by the Gamemaster for the series as a whole. It places certain limits on where and how players can spend power points when creating or improving their heroes. Power level imposes the following limits:
- Skill Modifier: Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10 (18). This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills.
- Attack & Effect: The total of your hero’s attack bonus and effect rank with that attack cannot exceed twice the series power level (16). If an effect allows a resistance check, but does not require an attack check, its effect rank cannot exceed the series power level.
- Dodge & Toughness: The total of your hero’s Dodge and Toughness defenses cannot exceed twice the series power level (16).
- Parry & Toughness: The total of your hero’s Parry and Toughness defenses cannot exceed twice the series power level (16).
- Fortitude & Will: The total of your hero’s Fortitude and Will defenses cannot exceed twice the series power level (16).