[Day 1 - EN] Popping Bottles

The oldest sections of Mudaba Adin and often the poorest.
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Dapper Dog
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[Day 1 - EN] Popping Bottles

Post by Dapper Dog »

The slums were no stranger to violence, even in this more enlightened time, crime still finds a way. A brutal street war has broken out between the Mountain Killer gang and the Backstreet Reavers. The police are supposed to be on the way but everyone knows they tend to wait till things have died down or just never actually come and hope someone else handles it.

Tonight that someone is Teshay Moqe, but the spread of the violence and mayhem maybe even too much for her to handle. Especially with both sides packing military grade weapons.

OOC: This is a dangerous scene for up to three players. Players will arrive at about 100 feet from the action. Things will kick off about 12 to 14 hours from Day 1 start.
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Tsehay Moqe
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Re: [Day 1 - EN] Popping Bottles

Post by Tsehay Moqe »

Tsehay Moqe was spreading her solar shield wide enough to keep the public bus from taking harm, the gang members had her pin down… she had to keep the shield going to keep the civllians from harm. But she also needed to end this violence.

Would she have to sacrifice the people to make that happen? She gritted her teeth as she searched for a way out of this no-win scenario.

Around her the gangs had unleashed tear gas canisters to smoke each other out. This obscured sight and provided a danger for the eyes.

OOC: Enemies have Partial Cover and players must make a Fortitude Save vs. DC 16 or be Blinded by the gas. Then roll Initiative.
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Frequency
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Re: [Day 1 - EN] Popping Bottles

Post by Frequency »

There is a sound in the air as an armored figure comes from above to join Tsehay. "Hey, could you use a-" That's about as far he gets before he starts hacking. "Shield." He rasps. "I can make a shield to take fire"

_____________

Popping Bottles - Fortitude DC 16 | 1d20+1 ⇒ 13
Initiative: Popping Bottles - Initiative | 1d20+8 ⇒ 14
Last edited by Frequency on Fri Apr 11, 2025 8:42 am, edited 1 time in total.
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Uri-el
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Re: [Day 1 - EN] Popping Bottles

Post by Uri-el »

One moment there is a glimmer over the rooftops a long way off, and the next the Seraph is hovering over the scene, an elegantly curved sword in hand. A single beat of his wings, and he alights an arm's length from the other two heroes. He looks from one to the other, then back to the bus.

Fortitude save vs. Tear Gas | 1d20+8 ⇒ 17
Initiative Check | 1d20+9 ⇒ 17
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Bee Haw
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Re: [Day 1 - EN] Popping Bottles

Post by Bee Haw »

Bee Haw happened to be nearby.

Oh no! There was trouble. She needed to try to help.

She is currently in her human form. Cowboy hat, yellow shirt and skirt, black kerchief. An aura of psychic bees appears around her at the sign of trouble.

She took a moment to try to understand and scout the situation before deciding what was most needed. (At least, that's how it felt to her. Maybe she was just a little slower to react than the others.)

Uri-el was here! Good. This looked like a lot!

"We can help!" she managed, encouraging them all.


Fortitude save 22 v 16 - success!

Initiative 8

Relevant senses include: radius-sight, rapid, tracking, danger sense
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Tsehay Moqe
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Re: [Day 1 - EN] Popping Bottles

Post by Tsehay Moqe »

Tsehay Moqe continued to keep the solar shield up protecting the bus from small arms fire while the gang war ensued. Things were looking bleak when the young Elites arrived, not exactly what she was hoping for but if they were willing to help then she was grateful.

OOC: Maintaining her Power to protect the bus as her action for Round 1.
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Dapper Dog
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

Gang-Thug.jpg
Gang-Thug.jpg (33.48 KiB) Viewed 1964 times
A group of five toughs (Thugs #2) standing behind a now ruined van point their weapons at Tsehay Moqe firing to little success, but maybe if they use more bullets it might work this time! Across the street opposite of them was another gang (Thugs #3) wearing different colors who were busy focusing on a woman with cybernetic limbs holding a compact car over her head and laughing at the futility of their weapons.

A third group of gangsters (Thugs #1) wearing similar colors to the first group turn to see the arriving group.

The woman carrying the small car in the middle of the street.
Steel-Mosha.jpg
Steel-Mosha.jpg (35.54 KiB) Viewed 1964 times
OOC: Frequency is Blinded for the next three rounds, the rest are not. The group starts about 100 feet from Tsehay Moqe and the civilians pinned in the bus. They are fifty feet from Thugs #1 and Thugs #2, while Thugs #3 are seventy feet away and seem to be a separate gang altogether.

Uri-el's turn.

Next to the Elites are bystanders a group of about fifteen people scattered along the street.

Initiative for Tsehay Moqe | 1d20+6 ⇒ 19
Gang Thugs (Three Groups) | 1d20+1 ⇒ 17
Gang Thugs (Three Groups) | 1d20+1 ⇒ 3
Gang Thugs (Three Groups) | 1d20+1 ⇒ 18
Steel Mosha Initiative | 1d20+5 ⇒ 8

Initiative List

Tsehay Moqe 19
Thug Group #2 18
Uri-el 17
Thug Group #1 17
Frequency 14
Steel Mosha 8
Bee Haw 8
Thug Group #3 3
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Uri-el
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Re: [Day 1 - EN] Popping Bottles

Post by Uri-el »

Many decisions had to be made in the blink of an eye. From what he understood of Bea's powers, she would be well-placed to handle a group of thugs. But the ones most likely to open up on them seemed about to make a move. He could rescue at most 2, but probably just 1 bystander in the half-breath he had on them. Best to give them something specific to focus on. He could always disengage if Bea altered the battlefield.

In the blink of an eye he was among them, his inner fire streaming down the length of his sword as he cut at the first thug's legs like an avenging...well, you get the idea.


***Attack Mechanics***
Attack on Thug group #1 | 1d20+8 ⇒ 24
Damage DC for Uri-el's sword is 22 (15+3 sword+4 strength)

Uri-el's Fire Aura Damage DC is 16 (15+1 rank).

If that should incapacitate a minion (I am guessing that is what these are, but I am not 100% sure how likely that is), that will trigger Takedown, so I will post attack #2 just in case.
Takedown attack | 1d20+8 ⇒ 16
3rd Attack Roll on Thugs #1 | 1d20+8 ⇒ 19
4th Attack Roll on Thugs #1 | 1d20+8 ⇒ 21
5th Attack Roll on Thugs #1 | 1d20+8 ⇒ 12
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Dapper Dog
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

Swords and fire on flesh ends very poorly for these youths. They are dispatched aby the fiery angel.

Seeing the tide turn the rival gang unloads on the cyborg and while her clothing is riddled with holes her flesh seems to weather the storm just fine. She laughs at them, not realizing some of her allies have been dispatched.

OOC: My poor thugs. Thugs shoot at Steel Mosha, it is not effective. Frequency is up.

Gang Toughness check DC 22 | 1d20+2 ⇒ 21

Gang Toughness check DC 22 | 1d20+2 ⇒ 17

Gang Toughness check DC 22 | 1d20+2 ⇒ 20

Gang Toughness check DC 22 | 1d20+2 ⇒ 20

Gang Toughness check DC 22 | 1d20+2 ⇒ 6
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Frequency
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Re: [Day 1 - EN] Popping Bottles

Post by Frequency »

Frequency let's out a stream of curses from the pain swelling his eyes shut.

"I've got the people" he rasps. His breastplate flares, the air cracking with energy that seems stable but fills the area around the civilians to glow. "I can't see, but I don't need to see to throw up the shield"

[Deflection power 6 active, defending the civilians. Will actively roll opposed against any attacks on them with attacks reflected back on the attacker]
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

Image
She laughed heartily and then tossed the car at the rival gang. She said boldly in Amharic, “Burn in hell, you sons of bitches!” The vehicle crashed into the ground smashing several of them into a bloody pulp.

She turned to see the new arrivals and said in Amharic, “Shit, time to go.”

OOC: Thug Minions #3 are road pizza with a car topping. Bee Haw is now up.

Steel Mosha tossing a car at Minions | 1d20+5 ⇒ 15

Rival gang Toughness versus DC 23 | 1d20+2 ⇒ 13

Rival gang Toughness versus DC 23 | 1d20+2 ⇒ 17

Rival gang Toughness versus DC 23 | 1d20+2 ⇒ 17

Rival gang Toughness versus DC 23 | 1d20+2 ⇒ 5

Rival gang Toughness versus DC 23 | 1d20+2 ⇒ 9
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Re: [Day 1 - EN] Popping Bottles

Post by Bee Haw »

Bee Haw took in the situation.

The civilians in the bus were surely rattled but well shielded.

The fifteen civilians on the street were currently unprotected, in a situation with live fire, Elite powers, and all manner of violence. Protecting them had to be the first priority. Some might be too frightened to move without clear direction and aid for their fear. People froze.

She turned to them. She had been practicing Amharic with her host family for just this sort of situation.

Inside the hive, all was calm and orderly. Each went to the place they needed to go.

Amharic: "Citizens, for your safety, calmly move back behind cover, out of the sight of the combatants." She pointed to a good location.

But maybe her words weren't clear enough or loud enough. Her accent too thick? The range of the nullify fear misjudged? Fear wasn't actually a problem? They just needed time?

(ooc: Sometimes, you roll a 1. Sigh.)
https://sakkaku.org/r/17777 standard action used

The civilians did not move to the safer point in a calm orderly fashion.

Failing that, she could just get in place to focus on the fight and draw fire.

Thug group 2 were still there, ready to fire at Tsehay Moqe. She moved to hover directly in front of them. Ready to at least draw fire.

move action used
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Re: [Day 1 - EN] Popping Bottles

Post by Tsehay Moqe »

The tables were turning and Tsehay Moqe let the shield down and launched a blast of solar energy at the gangsters. Three of them were knocked senseless while two found cover from the explosive effect. She said in Amharic, “You shall feel the full judgment of the Sun!”

The gang thugs are not brave, they turn to run.

OOC: 3 minions down and two are standing from the last thug group. Now Uri-el's turn. Minions are gone, unless you want to chase down the remaining two.

Tsehay Moqe Blazing Justice Blast DC 20 | 1d20+2 ⇒ 18

Tsehay Moqe Blazing Justice Blast DC 20 | 1d20+2 ⇒ 14

Tsehay Moqe Blazing Justice Blast DC 20 | 1d20+2 ⇒ 20

Tsehay Moqe Blazing Justice Blast DC 20 | 1d20+2 ⇒ 10

Tsehay Moqe Blazing Justice Blast DC 20 | 1d20+2 ⇒ 21

Initiative List

Tsehay Moqe 19
Uri-el 17
Frequency 14
Steel Mosha 8
Bee Haw 8
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Uri-el
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Re: [Day 1 - EN] Popping Bottles

Post by Uri-el »

Uri-el pivoted from his last attack (a powerful hilt-to-forehead punch) to take stock of the situation. It appeared that the naughty folk were starting to take off. But you can't just let a murderer go unchallenged, and murder clearly just took place.

Faster than the eye could track (it occurred to him on the way that he ought to have advised the camera crews to secure high-speed cameras for these situations. This *wanting* to be seen thing was becoming something of a strange new pattern of thought), he placed himself in Iron Mosha's way, flying just about head height, sword sweeping down to force her in the defensive (and to open her up for his allies to work).



Attacking Iron Mosha from the air. Favored Environment will be applied to Defenses, as I expect that Uri-el will be hurt in the coming round. | 1d20+8 ⇒ 9.

Unfortunately, Uri-el's strike failed to connect.
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

Uri-el wrote:
Fri Apr 11, 2025 7:58 pm
Uri-el pivoted from his last attack (a powerful hilt-to-forehead punch) to take stock of the situation. It appeared that the naughty folk were starting to take off. But you can't just let a murderer go unchallenged, and murder clearly just took place.

Faster than the eye could track (it occurred to him on the way that he ought to have advised the camera crews to secure high-speed cameras for these situations. This *wanting* to be seen thing was becoming something of a strange new pattern of thought), he placed himself in Iron Mosha's way, flying just about head height, sword sweeping down to force her in the defensive (and to open her up for his allies to work).



Attacking Iron Mosha from the air. Favored Environment will be applied to Defenses, as I expect that Uri-el will be hurt in the coming round. | 1d20+8 ⇒ 9.

Unfortunately, Uri-el's strike failed to connect.
Image
Steel Mosha side stepped the sword attack, the flames lick at her and her clothes sizzle but her artificial flesh and body seem no worse for the wear. She said in Amharic, “Who the fuck are you?”

OOC: Attack missed and Aura damage is less than her Impervious Toughness.
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Frequency
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Re: [Day 1 - EN] Popping Bottles

Post by Frequency »

Frequency still can't see and so maintains the shield
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

Image
Steel Mosha didn’t like her odds, it was turning into a four on one smash-fest and she was confident she could bring the pain but the outcome was probably not going to go her way. Her computer enhanced brain calculated the best exit trajectory, the artificial muscle fibers were already coiling and preparing before she sprung into the air with incredible power!

*KABOOM!*

One last surprise to keep their target busy went off as she traveled through the night sky. A fire bomb went off in an apartment building causing more chaos. Pieces of the structure blew into the street, spreading flames, concrete, and debris. Turning the intersection into a war zone.

The Elites can hear people screaming and can see that there are people trapped by the flames and debris. Without aid the casualty count could skyrocket. Of course it might mean Steel Mosha could get away.

Uri-el and Bee Haw can see some people in the building pointing and shouting for the fiery angel to save them, many praying to their chosen God for his age.

On the positive side the tear gas was wearing off on Frequency.

OOC: Move action for Steel Mosha to leap away from the scene, she is moving about 500 feet to the North, standard action to set off the fire bomb in the building.

Uri-el’s and Bee Haw both have their Complications triggered and will get a Hero Point each if they act accordingly.

Now Bee Haw’s action. The building is crumbling, will collapse in 2 rounds, and there look to be thirteen people to aid, players can make a skill or power check to save them at DC 15, each degree of success saves an additional person.

They can try a DC 20 skill/power check to try and keep the building from falling, if they get two degrees of success or higher the building will not collapse at least but it still burns. Fighting the fire is possible again at DC 20 and two degrees of success to put it out. They can also achieve this by having two successful skill checks as well, for stabilizing or putting out the fire.

Initiative List

Tsehay Moqe 19
Uri-el 17
Frequency 14
Steel Mosha 8
Bee Haw 8
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Re: [Day 1 - EN] Popping Bottles

Post by Bee Haw »

Finding and rescuing people in a building was something Bee Haw was uniquely able to support.

It was no small thing to find every person, to verify where they were located, the safe paths towards exits - or towards places other heroes could help.

She could remotely sense, with a super-heroic speed, simultaneously searching every room and hallway at one time. The apartment was the hive. She was the queen. She could see everything.

It was her power that confirmed exactly 13 people. And the priority order. Who needed help first. Who was unconscious or presently injured, if any. Where the people were grouped together. She began to call out their locations and their best paths, with an encouraging yee haw, we can do this, let''s get to it tone. A little psychic bee manifested by each person in the building - a guiding presence. They were not alone in this moment. Help was on the way!

(ooc: She expends her existing hero point to trigger Inspiration Rank 5. Each PC and Tsehay Moqe are at +5 for their actions in this next round, which should very help increase their degrees of success over target.)
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Re: [Day 1 - EN] Popping Bottles

Post by Uri-el »

Uri-el would in most circumstances have preferred to chase down the villain. After all, why not use your speed to do the thing speed is good at? But the explosion and all the loud and very public prayer created a new priority. Without the strength to hold the building or the means to fight the fire, he threw himself into the rescue effort at high speed, effortlessly pirouetting around collapsing girders and passing through fire as though it were nothing to follow the waggle-dance of the psychic bees, scooping up people and depositing them behind Frequency's shield.

*****
Uri-el is spending his beginning Hero Point to trigger Ultimate Effort: Aerobatics. That means the die reads a flat 20+13 for the skill bonus+5 from Bee Haw's cool power=a skill check of 38. 38-15=23. Uri-el rescues 5 people by hand in 6 seconds.
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Dapper Dog
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Re: [Day 1 - EN] Popping Bottles

Post by Dapper Dog »

OOC: Tsehay Moqe will go last to give the players a chance to shine.
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