[Day 1 - EN] Ethiopia Champloo

A popular region of the city, the beautiful waterfront is a shopping and leisure region arrayed around a man-made river that cuts across the city to the ocean.
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Thousand Miles can see everything, but not the future.
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Something is coming.

OOC: Please give me Perception checks, Iris Pythia gets a +2 circumstance bonus on this check, DC is 15. This is for avoiding surprise if that helps.
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Babble
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Babble »

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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Mood Music
HardSuit-V1.jpg
HardSuit-V1.jpg (52.93 KiB) Viewed 1056 times
Just behind Iris and Frankie reality cracks, it is a strange sight as literal fractures form in the air, a fraction of a second later there is an audible pulse sound of air popping, and a two meter tall mechanized power suit looking humanoid steps through the tear in reality. Its green painted matte exterior reflects some of the light as it turns to look at Iris, one arm carrying a very dangerous looking fire arm cannon weapon system.

The mechanized suit speaks with a modulated female voice in French, “Give me the girl.”

It is unclear if she means Frankie or Iris.

OOC: If you make the earlier Perception check you can roll Initiative and act in Round 1. Hardsuit Init | 1d20+6 ⇒ 12
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Thousand Miles
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Thousand Miles »

Miles was looking down at his phone trying to do some quick edits to his latest TikTok before posting.

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Day 1 perception TN15 | 1d20+6 ⇒ 7 Failed
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Ultimate Frankie
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Ultimate Frankie »

Frankie noticed at the last second and said, "Are you takin' the piss!?"

OOC: The Hardsuit teleported into Close range with Frankie and Iris, and is about forty feet from Babble and Thousand Miles. Babble and Thousand Miles cannot act this round as they are Surprised.

Iris Pythia Perception check plus Bonus | 1d20+10 ⇒ 19

Frankie Perception check | 1d20+4 ⇒ 15

Frankie Inits +2 | 1d20+2 ⇒ 7

Iris Inits | 1d20+8 ⇒ 27

Initiative List

Iris Pythia 27
Hartdsuit 12
Frankie 7
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Iris Pythia
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Iris Pythia »

Dapper Dog wrote:
Sat Apr 12, 2025 1:20 pm

The mechanized suit speaks with a modulated female voice in French, “Give me the girl.”
"Let's all calm down."

Iris yanks Frankie behind her and shrugs off her jacket as hundreds of eyes erupt across her body all trained on the hardsuited figure.

"See? You're calming down."

Ranged Attack on Hardsuit, Affliction | 1d20+16 ⇒ 31

(( DC 18 dodge test for them to rest one degree, on a failure, dazed))
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Image
The mechanized unit raised a hand to shield itself from the gaze attack before trying to backhand Iris Pythia with the same hand. The hand is briefly energized but it goes wide smashing through a wall with ease sending concrete and bricks flying.

OOC: Makes the save. Dodge check vs. DC 18 | 1d20+6 ⇒ 20,the hardsuit miseed Hardsuit Backhand attack vs. Parry defense 18 | 1d20+7 ⇒ 13, next is Frankie.
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Ultimate Frankie
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Ultimate Frankie »

Frankie’s eye were wide and she shouted, “No… you’re really takin’ the piss! Shit!” She rushes through the door of the boba shop, which were just glass doors with a glass front and and hopped the counter much to the shock of the workers.

“This is not happenin’, yeah,” she said to herself.

OOC: Move action inside the shop and then take cover, she is now short range to the Hardsuit. Babble and Thousand Miles can roll initiative now.

Initiative List

Iris Pythia 27
Hardsuit 12
Frankie 7
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Thousand Miles
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Thousand Miles »

"Whoa! What the heck?" Miles said, looking up to see the hard suit take a swing at Iris. He leaped up, ready for action.

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Day 1 EN Initiative | 1d20+12 ⇒ 27
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"A journey of a Thousand Miles begins with a single step."
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Babble
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Babble »

Arturo quickly considered their options.


- - -
[Day 1 - EN] Ethiopia Champloo, Initiative | 1d20+3 ⇒ 13
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Initiative List

Iris Pythia 27
Thousand Miles 27
Babble 13
Hardsuit 12
Frankie 7
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Iris Pythia
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Iris Pythia »

Iris dives back from the energised slap of doom, shielding her face from the debris.

"Oh fuck. You're going to get someone hurt big guy. Back off, she doesn't want to go with you."

Her brows beetle as she continues to face all her eyes on the approaching figure, although a migraine was threatening to come on.

((Ranged Attack on Hardsuit, Affliction, we go again! | 1d20+16 ⇒ 27))

((Iris will do her best to keep this fellow away from Frankie et al, I believe he needs to make another DC 18 dodge or be dazed))
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Thousand Miles
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Thousand Miles »

With a *peng* sound, Miles teleported over to the hard suit and took a swing at its face. "You leave her alone!" he said - then vanished again with another *peng*.

Materializing next to Frankie behind the counter of the boba shop, Miles asked, "Someone you know?"

-
Teleport to hardsuit
Day 1 EN Round 2 punch Hardsuit in the face, unknown TN | 1d20+12 ⇒ 13 probably a miss?
Teleport to Frankie
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"A journey of a Thousand Miles begins with a single step."
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Babble
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Babble »

"Everyone evacuate the area!" Arturo shouted in multiple languages as he ran up to confront the armored stranger. At the moment, there was little he could do, beyond putting himself in it's way.


- - -
Double move action
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Image
This was exactly what the distraction was supposed to remove, but this was always a high risk mission, the pilot gritted her teeth as she maneuvered around the many eyed Elite. Whatever it was doing, they wanted no part of it. Then there was another, she instinctively sidestepped the attack with ease.

The target was to be taken with minimal injury if they were to be of use. The pilot raised their weapon and fired a small energy orb from the undercarriage and it landed amidst some customers of the boba shop and exploded with bright light.

The staff and customers are mostly blinded by the bright flash.

OOC: Ranged Burst Area Dazzle with a Dodge DC 15, it does not affect the attacker. Hardsuit succeeded. Hardsuit Save vs DC 18 | 1d20+6 ⇒ 25, players make your saves.

Frankie made her save, Frankie Dodge Save vs. DC 15 | 1d20+2 ⇒ 17.
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Ultimate Frankie
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Ultimate Frankie »

Frankie was brave, even after the bright flash and screams she figured she needed to do something. She grabbed a boba drink being prepared and chucked it at the attacker. It hit with a splat and made a mess, but did no actual damage.

She then ducked behind the counter and said to Thousand Miles, “You havin’ a laugh, mate!?”

OOC: Frankie Boba sudden Attack vs. the Hardsuit | 1d20+3 ⇒ 14, Iris is backup again.

Initiative List

Iris Pythia 27
Thousand Miles 27
Babble 13
Hardsuit 12
Frankie 7
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Iris Pythia
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Iris Pythia »

Iris has a brief vision of a future where she suffers the worst light blindness known to man and hurriedly shuts every eye an instant before the orb detonated.

Day 1 Ethiopian Champloo, DC 15 Dodge Save | 1d20+8 ⇒ 18

Thank the gods that had been non-lethal. Even so whoever they seemed to be just shrugging off her gaze, rude.

Re-opening her eyes she decides to change tact, shifting her gaze to the attacker's suit. There must be some kind of weakness. In a flash she examines it and its occupant down to the molecular level...

Day 1 Ethiopian Champloo, DC 15 perception to find an opening | 1d20+16 ⇒ 18

Oh, interesting.

"Hey guys. The suit's empty, running off remote control. If we disable the link we might be able to shut it down."

Brief pause.

"Uh, and there's some explosives inside 'in case of failure'"

She swallows drily, that could end very poorly.

((Iris is looking for a weakpoint or opening on the hardsuit and will let Thousand Miles, Babble and Frankie the Boba thrower know if she spots one))
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Thousand Miles
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Thousand Miles »

Miles instinctively teleported out of the blast radius of the flash grenade then nodded at Iris’s words.

“Break the link, right,” he said. Teleporting back to stand right behind Hardsuit, the teen tried to yank one of the antenna off of its head, before teleporting back to a safer range.

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Day 1 EN Round 2 Dodge being dazzled TN15 | 1d20+14 ⇒ 20 succeeds
Teleport to stand behind Hardsuit
Day 1 EN Round 3 Unarmed attack Hardsuit TN? | 1d20+12 ⇒ 30 probably hits? 4 damage if so
I’d like to try and pull a radio antenna off of Hardsuit’s helmet with Fast Grab, is that possible? (DC 14 for it to resist)
Turnabout teleport back to 200 meters down the street or thereabouts
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"A journey of a Thousand Miles begins with a single step."
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Dapper Dog
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Re: [Day 1 - EN] Ethiopia Champloo

Post by Dapper Dog »

Image
The unit is sursingly durable but the strike was accurate, causing it to lose balance, and using that momentum rips off what he hopes is an antenna or comm link device. With a crack it comes off as the unit and then stars saying French, “Five… four… three…”

OOC: The unit is dazed and suffers a -1 to further damage effects, Hardsuit Toughness DC 19 | 1d20+6 ⇒ 11 and failed the Grab as well, Hardsuit Strength vs DC 14 | 1d20+8 ⇒ 12 nice maneuver.

Unit will explode on it's turn. Next up is Babble.
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