Time Slots

The rules of the Game
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Dapper Dog
Posts: 1849
Joined: Sat Mar 08, 2025 3:12 pm

Time Slots

Post by Dapper Dog »

For the sake of this game there are 12 time slots in the day broken out into 2 hour blocks. This is based on 24 hour standard clock, Ethiopian time, which is GMT +3.

For in character threads you can only ever have one thread in a time slot unless you have express GM permission. Also in a given time slot in a location there should only be one thread, there are exceptions like any location that can support many people logically but allow privacy or covers a large area such as the wilderness areas.

Time Slots
  • Early Morning (0400-0600)
  • Mid Morning (0600-0800)
  • Late Morning (0800-1000)
  • Early Afternoon (1000-1200)
  • Mid Afternoon (1200-1400)
  • Late Afternoon (1400-1600)
  • Early Evening (1600-1800)
  • Mid Evening (1800-2000)
  • Late Evening (2000-2200)
  • Early Night (2200-2400)
  • Mid Night (2400-0200)
  • Late Night (0200-0400)
Need 3 consecutive Timeslots to not get the Exhaustion and recovery is now one damage condition per time slot of rest, characters can be active as long as they are not involved in an event, combat, or strenuous activity. A thread relaxing with a friend is acceptable or something similar.
Veteran GM | Baseline | Very Dapper
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Dapper Dog
Posts: 1849
Joined: Sat Mar 08, 2025 3:12 pm

Re: Time Slots

Post by Dapper Dog »

The game will be 10 game days and each game day will be four real life days. Day 10 will be a wrap up day and there will be time gaps between Day 3 and Day 4, and then again between Day 6 and Day 7.
Veteran GM | Baseline | Very Dapper
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